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  • Writing for Games

    Posted by Deleted User on April 4, 2020 at 3:59 pm

    I’ve made a bit of money scripting video games and designing games.

    Games can be very successful. A big game license normally pays 5-10% of the gross sales price to the license holder (which could be an author), so if you have a game go big, it is worth a fortune.

    Gaming is one leg of what I call the “pedestal”. Just as a stool needs three legs before you can sit on it, an intellectual property has three legs–books, film, and gaming–which can all make a lot of money.

    I’ve worked as a game designer (where I come up with ideas for games), a marketer (where I created proposals for companies like Hasbro, E.A., and Blizzard), and as a scripter (where I wrote scripts for games).

    So if you want to know more about the gaming market, I might be able to help you, but we have several other writers in Apex who have worked in the gaming industry, too.

    Dustin Adams replied 5 years, 9 months ago 2 Members · 1 Reply
  • 1 Reply
  • Dustin Adams

    Member
    November 28, 2020 at 10:28 am

    Watching your Zoom call with Chris Fox got me to thinking about RPGs. I used to believe D&D was it; why would anyone play any other? But the market seems to ebb, flow, and evolve. Maybe there’s just more people than 30 years ago (well, there is, but I mean for gaming), or maybe it’s easier to play with those not necessarily in your own neighborhood.

    I wasn’t ever a fan of the D&D ruleset, but loved the concept, so I created my own game. This was, ahem, 30 years ago, and my buddies and brothers loved it. Since then I’ve lost 100% of the info I’d spent a thousand hours accumulating.

    Point is, or question is, at what point might one consider an RPG? Chris’ seemed to evolve from his fanbase and his lore. Only, perhaps, after he had enough material for the natural transition. Then the Kickstarter proved him right. But are there alternatives to that progression?

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